Daniel Gomme

Results 38 issues of Daniel Gomme

Whoever clicks it takes the damage, taking into account armor stopping power in the location, body type modifier, and give a message if it blows your limb off :) Would...

This is for when you actually have items in here. Boilerplate has the code in its `boilerplate.js`, so that shouldn't be too horrific to do. The code that _was_ in...

enhancement

Currently, to figure out which of the wound boxes to check, there's a LOT of calling handlebars functions, and it doesn't early-exit. This is more than it needs, and is...

good first issue
optimisation

Cursors for elements should match what the user can do to them. If it's not editable, `not-allowed`, if rollable, `pointer`, etc. So far I have the stat totals with it,...

This is part of the rules, though may be best to, by default, have all allowed. Could, for special skills: - Hide the chip - Have a dialogue popping up...

skills

>8 points of damage to a limb in one attack, limb is destroyed. Must make a death save at Mortal 0.

"If a character is standing behind a low wall, a roll of 7-8 (Right Leg) is pretty silly. Ignore it and re-roll"

Friday Night Firefight's action stuff, but in a cheatsheet so it's easy for players to use.