Daniel Gomme

Results 38 issues of Daniel Gomme

Current reasons skills don't translate for now and it not being at the top of the priority list: - The compendium of core skills would have to be translated on...

These aren't in place yet, so you'll have to manually keep track for now

It's still the prototype skeleton it started as, and that should probably change.

It would have a maximum of 40 (4 wound boxes per state, 10 wound states). Would likely be an improvement and give a more relative view of the current damage,...

This is likely to make some development a bit knotty and kill a couple styles, so I'll likely save it for after the sheet works, but: - [ ] Labels...

Characters can have multiple layers of armor, have this doable? I'm thinking a second combat or gear tab for arranging it, with some drag-and-drop. This will, in any case, involve...

Wounds now affect stats, but this isn't clear beyond the total being modified, and can even be confusing for users - seeing 5 + 0 and having the stat total...

Make a roll? have a dialog pop up asking for any extra modifiers. Might have to figure out where this won't get in the way (especially for multiple rolls in...

You're a badass and you know it. You don't want to see those schmuck skills that you have 0 in, do you?! All the good stuff at the top.

Both are in the combat tab, and could do with little icons to help them stand out. An example of when I've used icons so far in this format can...