OSVR-Unreal
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OSVR plugin for Unreal Engine
Hello, I have this problem with unreal when i want to use from osvr plugin : > FOSVRCustomPresentLog:Warning: osvrRenderManagerOpenDisplayD3D11 call failed, or the result status was OSVR_OPEN_STATUS_FAILURE. Potential causes could...
Hello, I had a look to see if there any chance to have this plugin work in Linux but it seems very Windows centric. Are there any plans to support...
Hi, I don't have the head tracking on a basic project. ## How to reproduce that bug Create a new project and enable the plugin. Start the VR Preview and...
User reported issue where the UI was upside down when attached to the camera.
@JeroMiya I'm using UE4.13 and I'm hitting an assert which I think is caused by mRenderManager being a nullptr after getting the latest commit (bfdb58d). Callstack is as follows >...
SetTrackingOrigin is not implemented. This is used to set the tracking origin to floor or eye-level. Currently the OSVR implementation defaults to eye-level. This is great for seated experiences, but...
Hello, I'm using OSVR plugin for artistic installation done in Unreal4 engine. However after 10-20 minutes of usage the package crashes with following call stack. Can you please take a...
Hello, we defined the osvr server config, such that only /me/hands/right was defined but not /me/head and used ART tracking and VRPN. When the unreal game is running and the...
See: https://github.com/OSVR/OSVR-Unreal/issues/140
OSX
Should this be working on OSX? I can't find a way to play/launch/build the demo project correctly, it just renders normally (no hmd movement/rotation, single image, no distortion)