OSVR-Unreal
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hand tracking makes unreal crash if no head tracking defined
Hello,
we defined the osvr server config, such that only /me/hands/right was defined but not /me/head and used ART tracking and VRPN. When the unreal game is running and the hand target gets visible unreal is crashing. if /me/head is defined additionally all works fine. Don't know, if this is something on OSVR side.
Best regards
RalfRab