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scene-oriented, flexible 3D engine (C++, Python, C#, Java)

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#### System Information - Ogre Version: :grey_question: Ogre 1.13.1 - Operating System / Platform: :grey_question: Windows - RenderSystem: :grey_question: DX9c EX #### Detailled description I know this is a common...

@sercero I recently rebuild stuntrally against Ogre 13, which also included MyGUI: https://github.com/paroj/stuntrally/blob/dd0adb1e61a66d66fecbe3a39f03d01bd4a47c64/snapcraft.yaml#L77 at least with `OGRE_RESOURCEMANAGER_STRICT=0`, it seemed to work fine. Did you encounter anything specific?

incomplete

#### System Information - Ogre Version: :grey_question: latest version > 1.13.2.4 - Operating System / Platform: :grey_question: Win10 - RenderSystem: :grey_question:GL3+ #### Detailled description The MeshLodGenerator have memory leak problem,...

this does not belong into rendersystem. We need a sane way to modify all incoming renderable to add arbitrary instance data. Presumably the best place is the SceneManager, which can...

results in blown out red tint. Far clip distance seems to end up as red.

:compass: Samples
:rocket: D3D11

instead of doing sketchy flipping. This also simplifies reading shader built-ins. - Called FrontCounterClockwise on D3D11 - absent from D3D9

I compiled ogre from source, ran the tests and passed 100%, but after make install (to some prefix) the tests no longer work. It turns out that this is mainly...

priority: low

As discussed in: [https://forums.ogre3d.org/viewtopic.php?f=3&p=551187#p551187](https://forums.ogre3d.org/viewtopic.php?f=3&p=551187#p551187) The only way to create rocket trails, explosions fumes, etc. is to allow particles from an emitter to emit particles during their particle life/update. Also, ideally,...

:file_folder: OgreMain
:telescope: future

which leads to missing shaders as the RTSS is not being run. This is a workaround ```diff diff --git a/OgreMain/src/OgreRenderQueue.cpp b/OgreMain/src/OgreRenderQueue.cpp index fc48be3b2..05554a452 100644 --- a/OgreMain/src/OgreRenderQueue.cpp +++ b/OgreMain/src/OgreRenderQueue.cpp @@ -81,8...

OpenEXR had a v3 release with some major changes. For example: - The library is now called libOpenEXR (instead of libIlmImf). - The parts of "IlmBase" that were Imath and...

priority: low