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MeshLodGenerator have memory leak problem
System Information
- Ogre Version: :grey_question: latest version > 1.13.2.4
- Operating System / Platform: :grey_question: Win10
- RenderSystem: :grey_question:GL3+
Detailled description
The MeshLodGenerator have memory leak problem, When I generate Some Mesh Lods then Changed to other mesh, the old mesh lod IndexBuffer memory was not freed! And there no way to free it. The problem also exist in sample browser of MeshLod samples!
Ogre.log
can you provide a PR fixing this?
likely fixed by MeshLOD refactoring in Ogre 14