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scene-oriented, flexible 3D engine (C++, Python, C#, Java)

Results 144 ogre issues
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- [ ] hide [core movableobject factories](https://ogrecave.github.io/ogre/api/latest/class_ogre_1_1_movable_object_factory.html) - [ ] unify mVertexProgramConstantFloatCount etc. - [ ] make Texture::freeInternalResources private. unload does the same. - [ ] drop `OrientationMode` (should be...

Hello, Do you know about [Conan](https://github.com/conan-io/conan)? [Conan](http://docs.conan.io/en/latest/) is modern dependency manager for C++. And will be great if your library will be available via package manager for other developers. [Here](https://github.com/bincrafters/conan-templates)...

priority: low

- flag premultiplied textures and blend accordingly - allow premultiply on load ogre-next has [TextureFilters](https://github.com/OGRECave/ogre-next/blob/master/OgreMain/include/OgreTextureFilters.h) for this. The naming can be easily confused with texture filters though. Better name "Texture...

:telescope: future

> Before you go any further, maybe you want to link to [very old issue](https://github.com/OGRECave/ogre/issues/70). It was marked as completed in 2017, but as of `e535556dbd31955e9205f9282602047034171c0f` the problems are still...

priority: low

#### System Information - Ogre Version: 13.4.1 - Operating System / Platform: macOS Catalina - RenderSystem: OpenGL #### Detailled description When StaticGeometry is created using StaticGeometry::addSceneNode(), each Entity is queued...

Known Issues

fixes #33 fixes #1336 fixes #2484

[reporter="nodrev", created="Mon, 25 Feb 2013 18:34:38 +0100"] When compiled using TBB, Ogre's assume the initialization of the library. But in my case (and I think it's the case for anyone...

Threading
wontfix

it should only dispatch tasks. Not all tasks need a response queue and the corresponding overhead. Tasks that need it, can register to the frameEnded event to process any new...

for multi-config generators, notably Xcode and MSVC, switching release/ debug builds is not possible. This is due to the dependencies being installed with the config of the first build and...

Known Issues
:factory: CMake
:computer: Windows
:computer: iOS / OS X