ogre-next
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aka ogre v2 - scene-oriented, flexible 3D C++ engine
#### System Information - Ogre Version: 2.1unstable - Operating System / Platform: Win7 x64, Visual Studio 2015 - RenderSystem: Direct3D11 #### Detailled description *Note about this bug report: I'm using...
I am trying to get the similar render results on Ogre and on Unity. but I am getting different results, please have a look on this [thread](http://forums.ogre3d.org/viewtopic.php?f=25&t=93654&sid=e95213f36cca7e521b3d5874af6b6e0c) ![Unity_vs_Ogre](https://s1.postimg.org/532nn2eesv/Unity_vs_Ogre.jpg) Also, I...
I am running on Linux on a Intel GPU the Sample_PbsMaterials and from what I read in this [thread](http://forums.ogre3d.org/viewtopic.php?f=25&t=83099&p=539358#p517244) it is not rendering correctly the sRGB (because my image looks...
This is for 2-1 branch: I am trying to follow the "EmptyProject" example, trying to build it multiple ways... Looks like this example project it is not updated: The CMake...
@darksylinc minor changes affect readability code, but `clear()` function cleans string correctly
@darksylinc hi, These PR commits affected OgreScriptTranslator.cpp, I think you'll take what you think is necessary after code review
#### System Information - Ogre Version: :grey_question: Latest version of ogrenext - Operating System / Platform: :grey_question: Win10 - RenderSystem: :grey_question: DX11 - GPU: :grey_question: GTX960M #### Detailled description After...
I noticed that OGRE is using `volk` (https://github.com/zeux/volk) as a meta vulkan loader. This would help trim down build dependencies by letting us introspect vulkan entrypoints: > volk is a...
"Other" folder contains unreferenced old software. remove msvc references < v1800
Currently, when creating a render window on OpenGL Win32 with the "hidden" parameter set to true the window remains visible. This is because `mHidden` is never set correctly and while...