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aka ogre v2 - scene-oriented, flexible 3D C++ engine

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I use V1::OverlaySystem to render 2D images. I created two windows, but the OverlaySystem is a singleton, causing my two windows to render the same image. My rendering process is...

removing file . This contain not working link

remove unused file with folders (already removed in ogre)

- [x] Installation sets msHasParticleFX2Plugin - [x] Setting msHasParticleFX2Plugin updates all Hlms - Implement: - [x] Point - [x] Oriented common - [x] Oriented self - [x] Perpendicular common -...

enhancement
Priority: Normal

#### System Information - Ogre Version: 2.3 + master - Operating System / Platform: macOS - RenderSystem: Metal - GPU: Any #### Detailled description EmptyProject should succeed. Instead it fails...

bug
Metal
Priority: Normal

Hi, I have a build error for NEON on aarch64, exact platform name is Jetson xavier. I am using ogre-next-2.3.3 now for cross compiling on Yocto. Error message is ```...

When creating a window for the DirectX 11 Rendersystem a WindowClass is registered. That window class is not unregistered. In 2.1 that was silently ignored and a window was created...

I have been looking around for C language bindings for ogre-next. My purpose is to use ogre-next from another language via the C API. Does anyone know of a C...

question

#### System Information - Ogre Version: 2.3.3 - Operating System / Platform: Ubuntu 22 - RenderSystem: OpenGL 3+ - GPU: Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz #### Detailled description Scene...

#### Detailled description Is there a plan to release a new version of this library? In vcpkg, the tag being used is v2.3.1. However, I noticed that the OgreMain/include/OgreString.h file...

bug