Axel Gneiting

Results 9 issues of Axel Gneiting

https://github.com/mitsuba-renderer/drjit/blob/ab1bc8683049a8aadc8cc0233a26fb2ee14064bc/include/drjit/packet_intrin.h#L48 GCC 11 complains with: `error: #error "Never use directly; include instead."`

Complains about QuakeC stuff related to particles. 1.05 runs but also sometimes crashes in QuakeC. I wouldn't be surprised if it's not correctly querying for available QuakeC extensions though, the...

enhancement

The new API is extremely confusing. It should not pretend to know better what memory type I need. E.g. people will start using `VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT` for staging buffers because hey, they...

investigating
quality

If the frame buffer contains a depth buffer with MSAA the D3D11 backend will error with e.g. `D3D11 ERROR: ID3D11DeviceContext::ResolveSubresource: The Format (0x27, R32_TYPELESS) is never able to resolve multisampled...

enhancement

Would be nice to have an actual macOS release. It runs well enough through MoltenVK and would make it the only Metal Quake port. Apple probably will remove OpenGL at...

enhancement
help wanted

https://github.com/KhronosGroup/GLSL/blob/93a02d36fa8e75850a84111070c914bfe0c499a1/extensions/ext/GL_EXT_shader_explicit_arithmetic_types.txt#L1053 Should this be `halfBitsToUint16` (note the lower case i) like in the other cases?

* Performance is much improved on my Ryzen machine. I doubt this will be different on Intel, but maybe do some tests if possible. I used ad_sepulcher because it's one...

Setting `VkPipelineMultisampleStateCreateInfo::sampleShadingEnable = VK_TRUE;` and `VkPipelineMultisampleStateCreateInfo::minSampleShading = 1.0f;` should enable supersampling, but it does not. It just behaves like regular multisampling. Either this is a bug and it should be...

Bug

Or update the glibc version notice in the release docs. Building AppImages on 20.04 or 22.04 will produce binaries that require significantly newer Linux versions and I honestly do not...

bug