GLSL
GLSL copied to clipboard
GL_EXT_shader_explicit_arithmetic_types misspelling of halfBitsToUInt16?
https://github.com/KhronosGroup/GLSL/blob/93a02d36fa8e75850a84111070c914bfe0c499a1/extensions/ext/GL_EXT_shader_explicit_arithmetic_types.txt#L1053
Should this be halfBitsToUint16 (note the lower case i) like in the other cases?