Tom Martin

Results 24 issues of Tom Martin

Previously a lectern redirected all pose information to its child book, which is different to the enchantment table. Likely because both lectern and book are entities Main changes in this...

This causes the initial world to not notify the listeners Talking about `WorldMapLoader#worldLoadListeners` specifically

Plugin API

This would stop rendering when the image gets to a certain noise level, which may be very helpful when used with the animation plugin, where frames in light / dark...

feature request
GUI

perhaps this could be implemented as a default value if the chunk isn't in the biomestructure?

feature request

merge after #1256 and #1257 Mainly looking for comments on overly verbose or confusing stuff, or better approaches to what I'm doing. There is a lot missing from this PR...

see attached world to reproduce ``` Exception in thread "Scene Manager" java.lang.AssertionError at se.llbit.chunky.resources.PalettizedBitmapImage.setPixel(PalettizedBitmapImage.java:37) at se.llbit.chunky.resources.SignTexture.(SignTexture.java:100) at se.llbit.chunky.entity.WallSignEntity.(WallSignEntity.java:103) at se.llbit.chunky.entity.WallSignEntity.(WallSignEntity.java:95) at se.llbit.chunky.block.WallSign.toBlockEntity(WallSign.java:48) at se.llbit.chunky.renderer.scene.Scene.loadChunks(Scene.java:1314) at se.llbit.chunky.renderer.scene.SynchronousSceneManager.loadFreshChunks(SynchronousSceneManager.java:230) at se.llbit.chunky.renderer.scene.AsynchronousSceneManager.lambda$loadFreshChunks$4(AsynchronousSceneManager.java:161) at se.llbit.chunky.renderer.scene.AsynchronousSceneManager.run(AsynchronousSceneManager.java:82)...

bug

Merge after #1256 Rather than loading chunks in the order they appear in the chunk list, now load chunks region by region, which should lead to much better region loading...

Currently if anything in octree loading has any error the state of everything is unknown, and any data that hasn't yet been loaded is completely lost Perhaps just having a...

Currently after changing a setting that requires a scene reload, the scene has the changed setting and is still rendering which potentially puts the scene in an invalid state This...

* [System information from steam](https://gist.github.com/NotStirred/8681d5264f4aa41964e0af8d6bdd14df) * Have you checked for system updates?: **Yes** * Are you using the latest stable video driver available for your system? **Yes** (as of now...