NosferatuJoe
NosferatuJoe
Using es playerset model with a prop causes all player clients to crash on that player's death. So using this causes client crashes on death: es playerset model USERID models\props_c17\oildrum001.mdl
``` 2021-02-16 12:10:40 - sp - WARNING [SP] Encountered a Warning: File '../addons/source-python/plugins/es_emulator/eventscripts/corelib/exp/exp.py', line 55: DeprecationWarning invalid escape sequence \: 2021-02-16 12:10:40 - sp - WARNING [SP] Encountered a Warning:...
Whenever I'm using smokestacks & es_fire commands which includes a .vmt, I get a late precache at map start. The fire.vmt in this case has been added to the download...
I get these warnings when compiling the .sp's files with sourcemod 1.10 stable build: warning 234: symbol "IsSoundPrecached" is marked as deprecated: Doesn't work correctly, always returns true.
If I recall correctly CSGO updated something with the arm models and since this plugin hasn't updated in a while it's looking a bit strange. I think the plugin is...
I tried to isolate the problem but can't find what is causing it. I've already isolated it to WCS but I'm not sure why they get kicked. The kick reason...
When using the mole skill `es wcs_setfx disguiser [USERID] = 1 0` as a terrorist, the arms will not be displayed. As shown in this example: ...
I had a problem with 2 sound files not downloading properly. They'd download every time I connected to the server and it only happened to these 2. Eventually I found...
I really like the plugin, the only downside for me is the file size since there are quite a lot of .wav files used. I know the .wav sound format...