Norbyte
Norbyte
Hi, Can you attach a savegame where this issue occurs? Mine unpack just fine after saving
This seems to be some kind of internal memory corruption. Since the crash occurred in the self-test method of the LZ4 library I'd say it has something to do with...
Some context for NewAge: Even though D:OS2 had an entity-component system, most of the logic was historically packed into two giga-components, esv::Character and esv::Item (which had their own LSF nodes)....
Interesting, it is part of the game file `Public\Game\Gui\Widgets\PartyPanel.xaml`, not sure how it got in the save though.
What version of BG3 mod manager are you using?
Hi, This should be fixed in v1.18.6: https://github.com/Norbyte/lslib/releases/tag/v1.18.6
Hi, Can you upload a savegame I can test this on? So far no save I have reproduces this bug
I've checked, and the issue is file naming in your saves. Your savegame folder name must match the .lsv and .webp filenames inside the folder, otherwise the loading will be...
Indeed it was broken, v1.18.4 should fix this issue.
Make sure you use the BG3 Blender import/export plugin. If you export using the default Collada exporter, it will not contain all the data needed for a successful GR2 conversion.