NSG
NSG
[see](https://github.com/assimp/assimp/issues/408#issuecomment-398310432) #408 I solved the problem perfectly with this code.
Usually in my experience it could be because of the flag. This is my flag. ```cpp unsigned int assimp_read_flag = aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_GenUVCoords | aiProcess_OptimizeMeshes | aiProcess_ValidateDataStructure |...
@jinfagang `aiProcess_LimitBoneWeights` see [assimp sourceforge](http://assimp.sourceforge.net/lib_html/postprocess_8h.html#:~:text=1...1%20range.-,aiProcess_LimitBoneWeights,-Limits%20the%20number) my app default max bone is 4. and `aiprocess_limitBoneweights` is limits this to 4.(because 4 is the default) `import.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);`: fix some mixamo models Wierd...
@jinfagang I'm sorry my experience wasn't helpful. I'm also learning graphics and applying one by one, so I don't know why. I've seen animations like that before. I don't know...
Did you change the transformation key times too? ```cpp // position/translation for (size_t ki = 0; ki < na->mNumPositionKeys; ++ki) { const aiVectorKey& k = na->mPositionKeys[ki]; times.push_back(to_ktime(k.mTime)); ``` `to_ktime(k.mTime)` =>...
What I meant was the conversion inside the fbx export function. not before the export function. [FBXExporter.cpp](https://github.com/assimp/assimp/blob/04997ccbf3db5e1fa5f54478980896d74c3d08db/code/AssetLib/FBX/FBXExporter.cpp#L2417) If you use the `ktime(time)` function in FBXExporter.cpp, you can see that the...
[In my project](https://github.com/Nor-s/Anim), I got the binding pose data of the model and processed it. The angle is then calculated by comparing the vertices down in the bone hierarchy. Multiply...
@ButzYung That's also what Mediapipe estimates. `POSE_LANDMARKS.z` indicates the depth of the landmark with the depth in the center of the hip as the origin, the smaller the value the...
@ButzYung I handled the hips movement like this: 1. Fit all normalized coordinates detected by Hips2D to the scale of the image. 2. The position of Hips2D in the first...
@Niko-shvets Hello. Thank you for using the program. First of all, I think the reason why that happens is the coordinate system problem. First of all, I organized the animation...