Anim
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FBX export
Hi, thank you for project, really great work,
I have a question when I created fbx file from Mocap and I try to work with it in unity it shows me absolutely different and the animation was just random but in Anim it is okay. Also if I import fbx file to Assimp viewer it is okay but some strange artifacts exist like leg rotation for 360 degrees, do you know why it happens?
best
@Niko-shvets
Hello. Thank you for using the program.
First of all, I think the reason why that happens is the coordinate system problem. First of all, I organized the animation into a coordinate system of OpenGL.
To resolve this issue, check the Unity import settings, or import them from the Blender tool and try exporting them.
I'm sorry I didn't help you much.