Noname12345GER
Noname12345GER
Agreed.
Bigger fire Sprites with are actually coming out of some Scorch holes from the side. Broken steamy windows...
TARDIS.AddDamageParticleSystem{ ---type = smoke, ---pos = Vector(20, 0, 120), --Relative to exterior ---Sprite = "materials/drmatt/smoke_hd", ---frequency = 250, ---rotating = false, ---life = 800 } TARDIS.AddDamagedSkin{ If TARDIS.Health == 20...
Selecting players and Props thru the Screen´s top view
It would be nice to see some additional Info if you point in something with the screen like: Health Player Name Model Coordinates A compass (such an XYZ-Cross) EDIT: But...
Give objects in the TARDIS a slight applyforce upwards to make that cozy, chaotic space feeling. Ceiling collision is a Problem then.
Exactly a thing I will add in my personal TARDIS.
Agreed, And btw, i would set the Music Volume Slidebar on the Gramophone Itselve with will affect ewery player who is listening/inside the TARDIS
The more often a TARDIS "Jumps" the better it can be found by this Scanner.
Cmon Make Time-Ram possible :3