Noname12345GER

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Bigger fire Sprites with are actually coming out of some Scorch holes from the side. Broken steamy windows...

TARDIS.AddDamageParticleSystem{ ---type = smoke, ---pos = Vector(20, 0, 120), --Relative to exterior ---Sprite = "materials/drmatt/smoke_hd", ---frequency = 250, ---rotating = false, ---life = 800 } TARDIS.AddDamagedSkin{ If TARDIS.Health == 20...

Selecting players and Props thru the Screen´s top view

It would be nice to see some additional Info if you point in something with the screen like: Health Player Name Model Coordinates A compass (such an XYZ-Cross) EDIT: But...

Give objects in the TARDIS a slight applyforce upwards to make that cozy, chaotic space feeling. Ceiling collision is a Problem then.

Exactly a thing I will add in my personal TARDIS.

Agreed, And btw, i would set the Music Volume Slidebar on the Gramophone Itselve with will affect ewery player who is listening/inside the TARDIS

The more often a TARDIS "Jumps" the better it can be found by this Scanner.

Cmon Make Time-Ram possible :3