Increased visual damage
There wasn't too much exciting happening when you blew up the old one, so I'd like to improve upon that.
Agreed.
Bigger fire Sprites with are actually coming out of some Scorch holes from the side.
Broken steamy windows...
broken windows and scratched wooden texture can be achieved by using a Skin change hook maybe or something like that. But it should be on the developers side
TARDIS.AddDamageParticleSystem{ ---type = smoke, ---pos = Vector(20, 0, 120), --Relative to exterior ---Sprite = "materials/drmatt/smoke_hd", ---frequency = 250, ---rotating = false, ---life = 800 }
TARDIS.AddDamagedSkin{ If TARDIS.Health == 20 then ---Skin 2, 4 --(add a possibility for randomness) End
Elseif TARDIS.Health > 1 then ---Skin 3 end
else ---TARDIS.UserDefinedSkin() --(normal) end }
That what I would think of. Particles Systems that you can place relative to the exterior. And an selection of Skins with would be randomly chosen if an Condition is met.
It would be cool to have different interior models for "broken" state (fallen columns, exploded glass, etc.)