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Increased visual damage

Open AmyJeanes opened this issue 10 years ago • 5 comments

There wasn't too much exciting happening when you blew up the old one, so I'd like to improve upon that.

AmyJeanes avatar Feb 17 '15 17:02 AmyJeanes

Agreed.

Noname12345GER avatar Jul 19 '16 19:07 Noname12345GER

Bigger fire Sprites with are actually coming out of some Scorch holes from the side.

Broken steamy windows...

Noname12345GER avatar Nov 15 '16 22:11 Noname12345GER

broken windows and scratched wooden texture can be achieved by using a Skin change hook maybe or something like that. But it should be on the developers side

ghost avatar Nov 16 '16 13:11 ghost

TARDIS.AddDamageParticleSystem{ ---type = smoke, ---pos = Vector(20, 0, 120), --Relative to exterior ---Sprite = "materials/drmatt/smoke_hd", ---frequency = 250, ---rotating = false, ---life = 800 }

TARDIS.AddDamagedSkin{ If TARDIS.Health == 20 then ---Skin 2, 4 --(add a possibility for randomness) End

Elseif TARDIS.Health > 1 then ---Skin 3 end

else ---TARDIS.UserDefinedSkin() --(normal) end }

That what I would think of. Particles Systems that you can place relative to the exterior. And an selection of Skins with would be randomly chosen if an Condition is met.

Noname12345GER avatar Nov 16 '16 15:11 Noname12345GER

It would be cool to have different interior models for "broken" state (fallen columns, exploded glass, etc.)

parar020100 avatar Mar 22 '21 11:03 parar020100