NonEuclideanCat
NonEuclideanCat
The only way to consistently get a 2-imposter game to fire is by setting 2 roles to 100%. Setting 1 role to 100% and all others to 0% causes failure...
Good to know it's not anything we did. Any kind of ETA on a fix?
Unfortunately this doesn't seem to solve it. The issue for us is that, unless all imposters get a mod role, the game ends instantly. Meaning, if we have 50% Assassin...
Different mod pack, you want The Other Roles