Noel Stephens
Noel Stephens
Ahh! Yes, v1.0 does not support "pre-spawn parenting". Apologies for not making that portion clearer. However, I am glad to here that you are no longer blocked on this issue!...
@WhippetsAintDogs Hmmmm, yeah... that was something I was thinking about[ in the most recent update to NetworkAnimator](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/blob/b92c6b83468f1b817cad15249ec05e56a8e0e9f6/com.unity.netcode.gameobjects/Components/NetworkAnimator.cs#L74) which pretty much looks very similar to your fixes. This updated version is...
@WhippetsAintDogs This issue should be resolved in v1.1.0.
Hi @Myxcil ! Just to make sure I am understanding the underlying issue: **Server-Side:** (_problematic_) 1. When an ownership is removed, `UpdateOwnershipTable` is invoked 2. The only place where I...
@Dockyardb I am just running through the remaining open issues and wanted to try and help clarify some things as well as provide you with additional updates to server authoritative...
This is fixed in [PR-2110](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2110)
Hi @xyxwangkai m_Bitset should only be used to determine which axis is to be checked for deltas above the given threshhold, whether it is in local space or not and...
@xyxwangkai Thank you for taking the time to do this. Let me take a look at your changes.
@xyxwangkai It took me a little bit to make sure I wasn't missing something, but eventually I noticed where the bug was. The easiest way to show you were the...
Backlog [MTT-4275](https://jira.unity3d.com/browse/MTT-4275)