Noel Stephens

Results 302 comments of Noel Stephens

@florius0 I found some other issues that prevented the PR from making it into the coming patch. If you are blocked, you can always use the `fix/client-authoritative-networkanimator` branch until it...

@andriyDev Unfortunately, we currently do not support parenting directly when instantiating due to several reasons. The current recommended solution is to use `NetworkObject.TrySetParent` to avoid this issue. There are [some...

For RPCs. have you tried deriving your interfaces from INetworkSerializable and implementing the void NetworkSerialize(NetworkSerializer serializer) method? i.e. Your IOrder could be: interface IOrder:INetworkSerializable With using just an interface you...

Hi @daniellochner, It would help to know how your network prefabs are organized. Could you provide either a sample repository that yields the same results or provide screenshot for some...

@ns2808 Do you have a repository or perhaps could you provide a project as a zip file where you are experiencing this issue? It will help me determine the best...

[wlwl2](https://github.com/wlwl2) We do use the [GetGlobalObjectIdSlow](https://docs.unity3d.com/ScriptReference/GlobalObjectId.GetGlobalObjectIdSlow.html) method during the [validation period](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnValidate.html) which only regenerates the GlobalObjectIdHash value if there is a change, if the script is being loaded, when entering...

@ChadGatling I did apply some [fixes just recently to NetworkAnimator](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/2127) that are now in the develop branch that were not synchronizing if there were 2 clients so you might try...

@ChadGatling could you share the errors that you are getting? I might be able to assist you with those.

@ChadGatling What version of Unity are you using? There was a recent update to make NetworkVariables handle managed types and this requires the most recent version of Unity (or higher)...