Nick Hardeman
Nick Hardeman
+1 for Fill Window as default for Release build.
I tried out soft fullscreen recommended by @Jonathhhan and it feels pretty good for the assimp example. If the app is started with OF_FULLSCREEN or OF_GAME_MODE (in main.cpp), the it...
Here is an example that is windowed. I noticed that pressing the Fullscreen button with resize canvas selected does change the canvas resolution which is great. When calling setFullscreen from...
I added the option to set the full screen scale strategy on the window. If none is set, then it acts the same as before. ``` #if defined(TARGET_EMSCRIPTEN) auto ewin...
@Jonathhhan, I noticed the touches have their id set to i inside the for loop. Any reason it shouldn't be set to the unique identifier? https://www.w3.org/TR/touch-events/#idl-def-Touch
We have been using the C/C++ Extension and there is a disconnect between the make files and IntelliSense. Not sure of the best way of integrating the two, but a...
Building on what @ofTheo mentioned, having the OF include paths defined in `env` reduces the redundancy per platform, ie. ``` "env": { "ofDefaultIncludePath": [ "${workspaceFolder}/src/**", "${workspaceRoot}/../../../libs/openFrameworks", "${workspaceRoot}/../../../libs/openFrameworks/3d", "${workspaceRoot}/../../../libs/openFrameworks/app", "${workspaceRoot}/../../../libs/openFrameworks/communication", "${workspaceRoot}/../../../libs/openFrameworks/events",...
The only way I have been able to trim down the add-ons listed within the vs code project is to include the addons folder and then exclude the individual addons...
I just tested with the nightly and the ofxSyphon **master** branch fails due to some ARC problems, but the **of_head** branch compiles via Xcode using the PG. Using the PG...
Should I try with a different project generator?