Nexllon

Results 4 issues of Nexllon

Fixed fetchDailyRunSeed() to reject properly, had unhandled errors. Made a function to handle daily generation inside initDailyRun() and added a isLocal check to run based on that: online -> generate...

enhancement

Currently when in offline mode, api "savedata/newclear" gets called to check dailyRun seed every handleGameOver(). Added a simple isLocal check to prevent that since it was causing freezes when playing...

bug

Rewrote #799 and #808. Fixes #828 and #791 for example. - Added Daily run's to offline mode (seed generated based on Date). - Fixed the freeze that was caused by...

bug
enhancement

Fixed continue button for offline mode (didn't clear on game win/lose nor got any of the last 3 slots) It only updates when the game saves: wins/loses, new games, new...

enhancement