NeumimTo

Results 21 issues of NeumimTo

### I have checked that... - [X] ...such a feature does not exist already - [X] ...such a feature request has not been submitted already ### Description Would it be...

enhancement

``` class A { @Path("a") Map map; } ``` ``` a: { "b": "C" } ``` throws ``` java.lang.NullPointerException at com.electronwill.nightconfig.core.conversion.ObjectConverter.convertToObject(ObjectConverter.java:202) at com.electronwill.nightconfig.core.conversion.ObjectConverter.convertToObject(ObjectConverter.java:239) at com.electronwill.nightconfig.core.conversion.ObjectConverter.toObject(ObjectConverter.java:101) at com.electronwill.nightconfig.core.conversion.ObjectConverter.toObject(ObjectConverter.java:114) ``` ``` while...

enhancement :arrow_up:
core :gear:

Is it possible to automatically map an interface to implementation during its de/serialization?

enhancement :arrow_up:
question :grey_question:
core :gear:

### Is there an existing issue for this? - [X] I have searched the existing issues ### Are you using the latest version of MockBukkit? - [X] I am using...

bug-exception

`Viewer#spawnFakeEntity(EntityArchetype, Location)` - sends an enttiy spawn packet to a single player,without actually spawning the entity it on server side `World#spawnFakeEntity(EntityArchetype, Position)` - sends an enttiy spawn packet to a...

status: accepted
type: feature request

While ms supports this, current implementation is not well made. https://github.com/TheComputerGeek2/MagicSpells/blob/main/core/src/main/java/com/nisovin/magicspells/spells/targeted/PainSpell.java#L91-L97 it fires additional event, rather than attempting to modify edby event that would fire from craftbukkit. Unfortunately spigot/paper api...

Copying conversation from discord server channel: NeumimTo 19.12.2020 Hey, I would like to dynamically adjust spell numerical values depending on ingame conditions/player state. So far it seems nearly impossible to...

NewDayEvent and PlayerTownTeleportEvent

I would like to check what bytecode bsh actually generates. I found out that theres sys. property which can be used for this exact purpose - bsh.debugClasses ```java public static...

- Add new option `Trigger` to active skills - The option turns the skill into passive that triggers automatically when condition is met For example: ``` SkillTree.conf { SkillId: "some_skill"...

Common