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A powerful minecraft bedrock software written in Rust and Typescript with a powerful Typescript plugin API.

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Should the server itself tick? I'm thinking probably not because each world should be reliable for ticking, as ticking on the server (because it's a mutex) will hold a handle...

Question

To remove redundancies and allow more control on debugging vs actual prints there should be a logger crate that can be used in all sub-crates of netrex like raknet and...

# Working login sequence (player spawn) - [ ] 1. Basic implementation of packets required to log in via [Protocol](https://github.com/NetrexMC/Protocol) - [x] Login - [x] Server to Client Handshake -...

1 week

# Entities and Player implementation - [ ] 1. Basic implementation of packets required to handle entities via [Protocol](https://github.com/NetrexMC/Protocol) - [ ] TO DO - [ ] 2. Skins (or...

2 weeks

# Chat and Commands - [ ] Text Packet - [ ] Available Commands Packet - [ ] API Backend for simplicity of creating commands. (needs brain storming.)

1 week

## Questions & Answers ### Why? Rust is fast, and allows us to practice better memory practicing, allowing us to write efficient code with incredible speed. ### So will the...

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**Is your feature request related to a problem? Please describe.** Netrex is a glorious platform and we need it in 2025 to replace dragonfly **Describe the solution you'd like** John...