Nesseley

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It works on my paper 1.17.1 server o.0

Love this, meanwhile you could get around this by setting a playtime requirement for the repeatable quests? You know, chop 50 wood AND be online for 4 hours. That way...

Heres a item gotten in survival: ``` type: raw item: ==: org.bukkit.inventory.ItemStack v: 2730 type: CHAINMAIL_BOOTS meta: ==: ItemMeta meta-type: UNSPECIFIC Damage: 177 ``` And here is the item gotten...

This might be more available now that MobArenaStats and MobArenaPlaceholders are a thing.

> Doesn't seem like either Essentials or CMI support it (yet). CMI doesn't even work with the normal Vault. You have to download a jar they have compiled x) But...

I would think defining it like we do upgrade-waves would make sense. ``` single: upgrade1: type: upgrade wave: 1 upgrades: skytter: potion:strong_instant_heal:3 skytter+: potion:strong_instant_heal:5 all: potion:strong_instant_heal:3 ``` So: ``` rewards:...

We did have an discussion about something similar, which was a "downed" state, where the player was not yet down and could be picked back up by other players. Therefore...

- The blacklist should be in a separate config from config.yml (since rework I hope arenas also split into own configs, so its own blacklist.yml would make sense.) - It...

I am already using a plugin which has this exact functionality, so it is possible :)