Neogene
Neogene
Had the same problem, the only way to avoid it was to save the data to the userdefaults and recover the value in the RCT_EXPORT_METHOD
Seems i'm facing the same issue.
Hoping to get an answer too!
The problem was due to the shader used which is a shader graph and was not converted, and it used roughtness texture doing the 1-value to make it smoothness as...
Yes i thought to disconnect the node, but i was thinking to change it a bit to keep the same original behavior. Ok i'll disconnect it. thanks.
Maximum texture is related to device: try this code to check. ` static var max1DTextureWidth: Int = { var maxLength = 8192; // It's recommended to use your physical device...
Hi i have the same problem, i tried increasing the xmx and xms without success, i can share the .assets file in dropbox, write me or on [email protected].
Hi in my case 0.3.2 doesn't fix the problem, url is https://www.dropbox.com/s/9eu2xw8ml3v19pg/sharedassets0.assets
Only in repo if i'm not wrong, the release 0.3.2 is still the previous one. Update: no, neither the repo.
Hi how could we update the sources to add unity 5 support?