Holger Dammertz
Holger Dammertz
I am at the moment trying to implement a basic movement vignetting effect using a `ColorRect` with a custom shader. When using a 2D Control node like for example a...
Currently the GLES3 renderer seems to be setup to always perform a full frame copy after rendering even when no post processing is enabled (It then just does the Srgb...
I added the godot 3.5.rc android_debug.apk directly to the git repo and changed the project export settings to point to this. In addition I plan to attach to the next...
When iterating through all parameters of a `rpr_context` created with the **HybridPro.dll** plugin I get many parameters that have no #define yet in RadeonProRender.h. They are also missing in the...