godot_oculus_mobile
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GLES2 2D Control Nodes not rendering in VR Viewport
I am at the moment trying to implement a basic movement vignetting effect using a ColorRect
with a custom shader.
When using a 2D Control node like for example a ColorRect
on Desktop it will be rendered after the 3D scene into the view. On Oculus Quest it is not visible.
I looked into a Renderdoc trace and it appears that the colorrect is rendered twice as expected but not into the external texture like the 3D draw calls but into a new/separate texture that will not get displayed:
Normal 3D draw calls
2D Draws:
EID 177 and 332 are the ColorRect
draws.
Same problem here with the Nvidia FXAA shader port: https://gist.github.com/vansoest/e81d57e26447de432b2920f20ebb637d
I have same problem, please fix.
same problem, can't render 2D stuff on main viewport