Ne_Eo
Ne_Eo
You can achieve the desired result using ```haxe function addFrames(otherFrames:FlxFramesCollection, reload:Bool = true) { if(otherFrames == null) return; for(frame in otherFrames.frames) { this.frames.pushFrame(frame); } if(reload) { this.frames = this.frames; }...
Yea, it works with any amount, a sprite/character in a project im in uses 3 spritesheets (png + xml) due to the amount of frames it has.
It also seems that some examples in the other translations are broken. For example Korean, Italian, Hindi and maybe more.
`#define` would work like this. Enums i think, works like this `RESULT.FAILURE`
It would probably be better to just replace `RESULT.FAILURE` with `1` in the compilation process.
Merge conflicts are annoying.
I don't know what happened to the merge conflict. I didn't even fix it
If we implement #30 i might try to make this. Since the framework for custom sized variables would exist then
Yea but it still might help to check if the number is negative such as -1. Currently you would do 0-1
The resulting bf code would be `[-]-` since the compiler shouldn't assume the cell size. If i did `5-6` it would become `-1`. If it automatically set it to 255...