Ne_Eo

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Actually im reopening this because now i cant compile with 8.1.2 and below Haxe 4.3.6 Lime 8.1.2 Neko 2.4.0 ``` Called from ? line 1 Called from CommandLineTools.hx line 1903...

I know that But i would still like to be able to compile my projects that still use 8.1.2 Is there a way i could like make it use neko...

You should do "??" + "=" since the c++ compiler converts ??= to a #

C++, this doesn't happen on static inline functions, only on static inline variables, i feel like this is a bug, it should either be "both work on reflection" or "neither...

> Do we want to fix typos in the sljit_src folder? That's just vendored sljit source like the other libs in the project/thirdparty folder. i mean its not included in...

Issue is likely the SDL implementation in lime, because lime uses SDL_GetTicks in https://github.com/openfl/lime/blob/develop/project/src/backend/sdl/SDLApplication.cpp, where it uses ints instead of double for deltaTime, the higher the fps the less accurate...

Before rename: https://nightly.link/FNF-CNE-Devs/CodenameEngine/workflows/windows/main/Codename%20Engine.zip After rename: https://nightly.link/CodenameCrew/CodenameEngine/workflows/windows/main/Codename%20Engine.zip Github: Before rename: https://github.com/FNF-CNE-Devs/CodenameEngine After rename: https://github.com/CodenameCrew/CodenameEngine