Necrolis

Results 8 comments of Necrolis

I needed support for >64 columns recently myself, and saw this was still sitting open. I decided to leverage some existing ImGui infrastructure to do this, via `ImBitArray`. `ImBitArray` should...

I've been working on this; there is no heuristic for this, all the data for how to render a tile from a cel comes from the min files (which is...

Looks like the ViewTile in there is a far more updated version than the one I have, with a working ini :) also seems to have expanded out to monster...

My current progress has halted for a while (mainly due to work), but can be found in my fork, most importantly [tilelib](https://github.com/Necrolis/freeablo/blob/master/components/level/tilelib.cpp) which implements Ulmo's renderer. I was also trying...

> We will want the network engine to be able to generate a map seed and distribute it I'd advise against this, especially if you want to eliminate maphacks. and...

I ran into this same issue, and found a possible work around for anyone thats stuck with this: Create a top level `ContentView` in the `TabItemView` and then alter the...

The original D2Win function sets a delay of ~1000ms between screenshots, this is due to the fact that the command handler for keydown doesn't check for the key down [repeat...

I am experiencing the exact same issue, with boost and multiple other libraries (I'm yet to find one that works) when using any of the MSVC compiler targets (x64, x86,...