Natelytle
Natelytle
### Type Game behaviour ### Bug description When watching https://osu.ppy.sh/scores/osu/3783962414, I noticed that the hit results were wildly wrong at the end (74 vs 55 misses). I went and rewatched...
### Type Game behaviour ### Bug description Because late hit leniency on sliderheads prevents sliderticks from being judged until the head is judged via a hit or reaching the end...
Huge thanks to Frost for the majority of the math behind this rework, and to LTCA for helping me balance it. # Estimates UR from the play, and scales accuracy...
Massive thanks to Frost for the majority of the math behind this rework, and to Evening, Molneya, and Komirin for guidance. # Estimates Unstable Rate and replaces Accuracy with it...
For an acceptable loss in precision, we can speed up the error function implementations by around 5x. This affects both standard and taiko, as both modes use DifficultyCalculationUtils.Erf for their...
As it's possible and matches convention with other modes (excluding catch), I've gone ahead and taken the time to implement mania difficulty calculation evaluators in order to compartmentalize the strain...
Supersedes #33518. Yet another "I think this is cleaner" implementation, let me know if anything needs changing or if the previous PR handled things better. Same disclaimer as the previous...
Prereqs: - https://github.com/ppy/osu/pull/27064 Implements an aim equivalent to the Unstable Rate value, using the measured aim deviation multiplied by 10.  Things to note: - Units are in [osu! pixels](https://osu.ppy.sh/wiki/en/Client/Playfield)....