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Implement difficulty evaluators in the osu! mania ruleset

Open Natelytle opened this issue 6 months ago • 2 comments

As it's possible and matches convention with other modes (excluding catch), I've gone ahead and taken the time to implement mania difficulty calculation evaluators in order to compartmentalize the strain skill a bit, and really show just how barebones mania calculation currently is. Values should match live.

This change should facilitate a lot of further changes to mania star rating, which I'm excited to see.

Natelytle avatar Jun 04 '25 02:06 Natelytle

!diffcalc RULESET=mania OSU_A=https://github.com/ppy/osu/tree/pp-dev OSU_B=https://github.com/ppy/osu/pull/33411

tsunyoku avatar Jun 14 '25 20:06 tsunyoku

Target: https://github.com/ppy/osu/pull/33411 Spreadsheet: https://docs.google.com/spreadsheets/d/1eiJ4F9Wvk5zeb8gZ0JDDj_xv6X1SDLHqLA7EU6xB66g/edit

github-actions[bot] avatar Jun 15 '25 01:06 github-actions[bot]