Loan Jouhannet
Loan Jouhannet
**Is your feature request related to a problem? Please describe.** It is currently not possible to set a NetworkObject as the player's player object without destroying/instantiating back the object. **Describe...
# Transport inconsistencies So while moving from UNetTransport to UnityTransport I found that there is an inconsistencies between those two with the OnClientDisconnected callback (from NetworkManager). This only happens when...
Hello Cloet, I'm creating this issue not because I have a problem with your library (which is awesome by the way, and even the most complete one ^^), but because...
Hi everyone. Just a quick question, is there any way of getting the IP Address of a client? I would like to check the IP Address of all the clients...
…ction Those objects aren't spawned when cancelling the connection leading to destroying those objects from the scene when they should not. Fixes: #2917 regression from 7ab9947 As described in the...
### Description It seems that a regression occured between the version v1.7.1 and v1.8.0 (reproductible up until the v1.9.1) that affects the scene network objects. When starting a client connection...
# Important **General** Unity version: 2022.3.11f1 Fish-Networking version: 4.3.5R Discord link: https://discord.com/channels/424284635074134018/1251846863720546334/1251846864949481563 **Description** When having a SyncList that is placed on a NetworkObject, that also gets populated in the OnStartServer...