Loan Jouhannet

Results 7 issues of Loan Jouhannet

**Is your feature request related to a problem? Please describe.** It is currently not possible to set a NetworkObject as the player's player object without destroying/instantiating back the object. **Describe...

type:feature
contributions welcome
stat:awaiting triage

# Transport inconsistencies So while moving from UNetTransport to UnityTransport I found that there is an inconsistencies between those two with the OnClientDisconnected callback (from NetworkManager). This only happens when...

stat:awaiting triage

Hello Cloet, I'm creating this issue not because I have a problem with your library (which is awesome by the way, and even the most complete one ^^), but because...

Hi everyone. Just a quick question, is there any way of getting the IP Address of a client? I would like to check the IP Address of all the clients...

type:support
stat:awaiting triage

…ction Those objects aren't spawned when cancelling the connection leading to destroying those objects from the scene when they should not. Fixes: #2917 regression from 7ab9947 As described in the...

### Description It seems that a regression occured between the version v1.7.1 and v1.8.0 (reproductible up until the v1.9.1) that affects the scene network objects. When starting a client connection...

type:bug
stat:awaiting triage

# Important **General** Unity version: 2022.3.11f1 Fish-Networking version: 4.3.5R Discord link: https://discord.com/channels/424284635074134018/1251846863720546334/1251846864949481563 **Description** When having a SyncList that is placed on a NetworkObject, that also gets populated in the OnStartServer...

Bug
Resolved Pending Release