com.unity.netcode.gameobjects
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Possibility of getting client's IP Address ?
Hi everyone.
Just a quick question, is there any way of getting the IP Address of a client? I would like to check the IP Address of all the clients that connects (using the ConnectionApproval event)
But it seems that there is no way of getting this? I even checked in the NetworkClient class and there is no IP Address in it. Am I missing something? Thanks!