Joel Setterberg
Joel Setterberg
I would be nice to have a way to cross compile everything on one computer. Docker could be a solution.
The libsercomm dependency is now a part of the vcpkg repo. https://github.com/microsoft/vcpkg/pull/21105 This means we could potentially just get it from there instead of trying to build it ourselves.
As a user of GDSercommPlugin I want to be able to download the plugin from Godot Marketplace when integrating it in my game. What do we need to address before...
The steps in the instructions does not build the binaries properly **Building steps** ``` git clone --depth=1 [email protected]:Superwaitsum/GDSercomm.git cd GDSercomm/ git clone --depth=1 [email protected]:GodotNativeTools/godot_headers.git git clone --depth=1 [email protected]:ingeniamc/sercomm.git cd sercomm/...
Opening the manager every time to then click your project is a little bit inconvenient I would suggest doing the same as visual studio does. By right clicking the icon...
When running the example project in Godot 3.1.1 on Ubuntu 18.04 I get the message "Could not open port: Invalid number of stop bits" in terminal I worked around it...
When using lib-files withing same project the new syntax is ``` use crate::example ``` instead of ``` use {{crate_name}}::example ``` In my [codingame template](https://github.com/NangiDev/rust-codingame-template) if trying to create a new...