Joel Setterberg

Results 40 comments of Joel Setterberg

Thanks for trying. You are right. Good comments, I will update and also look into update_dyld_shared_cache I'm hoping to get the Mac this weekend, but I'm starting to think it...

I think I have found the problem. At least a potential problem. In the [Scons build file](https://github.com/Superwaitsum/GDSercomm/blob/master/SConstruct) the osx flags seems to be old. I think it builds the godot_native...

Most of the parts in my repo is basically a fork from https://github.com/Superwaitsum/GDSercomm and that repo depends on https://github.com/GodotNativeTools/godot_headers and https://github.com/ingeniamc/sercomm So in the Scons build file it build the...

If you look here: https://github.com/Superwaitsum/GDSercomm/blob/master/SConstruct#L30 I think these flags refers to godot_headers flags att line 138 in https://github.com/godotengine/godot-headers/edit/master/README.md#L138 Am I correct?

@mrhubbs Sorry for not getting back to you. I am not sure about the flags. I actually don't have that much experience with serial connections and such. Also because I...

Hi, thanks for using my plugin! Can you verify that the GDSercomm.dll exists in the path on your computer? The file is located correctly in the repo You could try...

There might be some older c++ libraries that is missing in windows 10. I think this might be an issue outside my control. I also found that GDSercomm, that my...

> > Hi, thanks for using my plugin! > > Can you verify that the GDSercomm.dll exists in the path on your computer? > > The file is located correctly...

I wonder if it could be related to the overhead of having GDNative wrapper in between Godot and sercomm. Higher baudrate is faster, am I right? Have you tried running...

> ...and there is nothing noticeably different, so I really don't understand it. Hmm interesting. So what does that tell us? I wonder if there might be a bug in...