PhysX
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Building for Visual Studio 2022?
Attempting to configure with 2019 option reports missing VS 2019. I'm looking at cmake files but it's utterly confusing. Anyone has any idea how to add a 2022 build?
I can't believe that I just updated to 2022 a couple of days ago to find out you can only build PhysX up to 2019 :D I don't want to reinstall 2019 just for this.
Adding support for VS 2022 yourself is quite easy. I have done so here. https://github.com/Zeblote/PhysX/commit/00180480a25c8ac6172d3703a4939af8dc06812b
Ooh, that's great! Thanks a lot!
use this branch for vs 2022 git clone -b brickadia-4.1.2 https://github.com/Zeblote/PhysX
Worth noting that my branch is specialized for brickadia, it might not be ideal for all uses cases, for example shared shapes are broken.
I tried using it but it's still not building it
I've do it for myself too: https://github.com/NVIDIAGameWorks/PhysX/pull/577 lol~
@Zeblote thaks. It works perfectly for me. https://github.com/NVIDIAGameWorks/PhysX/issues/522#issuecomment-1017127872