Mustard
Mustard
Hi! This might be a problem of how the IK/FK button has been implemented in the rig and in MustardUI. Can you please send me the file (Stripped with textures,...
Hi! I'm revisiting this. Is it possible that is solved by the new actions introduced in recent Blender versions? The action slots might contain all the rig keyframes.
It might be annoying to have to use the dropdown menu just to enable/disable physics on single items. I'm adding an overview list panel to simplify this. 
> Fantastic implementation of physics on the menu, this is game changing stuff for animators. I appreciate the bone physics inclusion like shown in [#222](https://github.com/Mustard2/MustardUI/issues/222) very useful for hair and...
Influence sliders are introduced in 2025.3.1 #224
> I may be going crazy, but I'm pretty sure there was a choice to modify the width of the plane mesh generated for bone physics in an early version?...
> Also getting this error after generating a few cages and using the menu tool to delete others > > > Python: Traceback (most recent call last): > > File...
> Also getting this error after generating a few cages and using the menu tool to delete others > > > Python: Traceback (most recent call last): > > File...
@mokujinh Ok, please let me know in case it reappears! :)
I'm not completely satisfied with the UI at the moment. It seems unnecessary complicated to have two distinct panels maybe. Still thinking on how to make it better..