Can't assign a keyframe on custom properties as an action type
When I want to assign a keyframe to animate an action, it's supposed to be in an action, but instead, the keyframe is on a rig. So when I change action, the keyframe is not changed with it.
Hi! This might be a problem of how the IK/FK button has been implemented in the rig and in MustardUI. Can you please send me the file (Stripped with textures, just the bare minimum to debug).
Hello! Here are the files. I provided Rigify and AutoRigPro in this link. https://drive.google.com/file/d/1IjyDYtaVoDw05yvLVphifsNOO8FifAPI/view?usp=sharing Thank you.
Hi! I'm revisiting this. Is it possible that is solved by the new actions introduced in recent Blender versions? The action slots might contain all the rig keyframes.