Mustard
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I changed a bit the Physics Panel look. Instead of having two separate windows, now we have just one panel and a UIList that will load the corresponding settings for...
Making the presets is proven to be more difficult than expected. Maybe I'll have to create a custom implementation. For the moment that feature is on pause.
#250 Added tool to add Surface Deform modifiers to outfits automatically. The modifiers will be switched on/off automatically depending if their Object is in the list of Outfits affected by...
Hi! Thanks for the feedback! It shoudn't be an issue, I just need to think on how to put it in the UI. If I add it for every outfit...
I will make some examples and see if it's manageable. :)
Yes I was also thinking about a smooth corrective binding, maybe with a unique button for the outfit might be easier and less cluttered.
Hi! Maybe I can add a button yes. Not sure how that can be done though, I have to check
@J4ke6599 have you tried with simpler options, like - `object.update_tag()` - `bpy.context.view_layer.update()` - `depsgraph = context.evaluated_depsgraph_get()` together with `obj.evaluated_get(depsgraph)` Refs - https://docs.blender.org/api/current/bpy.types.Depsgraph.html
Hi This seems an issue with the new Extension thing. I'm working on it :)
This function has been deprecated due to Blender Extensions requirements, plus the whole machinery was giving a lot of errors. I will consider readding it if you need it (please...