Marcelo Silva Nascimento Mancini

Results 76 issues of Marcelo Silva Nascimento Mancini

### System information - **dub version**: DUB version 1.31.1, built on Mar 12 2023 - **OS Platform and distribution**: Windows 10 - **compiler version** LDC 1.32.0 ### Bug Description Error...

### How to reproduce? `"targetType": "staticLibraryBundle"` ### Expected Behavior It will compile all the dependencies as if it were an executable or a dynamic library, but it will output a...

### System information - **dub version**: 1.31.1 - **OS Platform and distribution**: MacOS 12.6 Monterey - **compiler version**: 2.102.1 ### Bug Description I'm trying to pull my libraries using targetType...

### System information - **dub version**: 1.28.0 - **OS Platform and distribution**: Windows 10 ### Bug Description When stringImportPath is on dub.json, it always recompile the project, no matter if...

I'm pretty sure this error doesn't happen with a simple hello world project. I believe it happens when there is a lot of projects inside a root folder. This happens...

bug

The following struct shows in the default constructor as if floatsCount and quadsCount were arguments. ```d struct HipTextRendererVertex { import hip.math.vector; Vector3 vPosition; @HipShaderInputPadding float _; Vector2 vTexST; static enum...

bug

I stumbled in this error while modifying dub's codebase. ![image](https://github.com/Pure-D/code-d/assets/10136262/1fb12f17-8a37-4d0b-9f0f-f424e4018fe0) After I press F12, this is the location I jump into: ![image](https://github.com/Pure-D/code-d/assets/10136262/d275e026-d74a-4547-b24b-7334f852c168)

Want some feedback if something is a bit hazy or help if you can make it clearer

### Cocos Creator version 3.8.3 ### System information Windows 10 ### Issue description Some parts of the spine are being rendered in a glaring way. Even without the `premultiplied alpha`...

Bug

### Cocos Creator version 3.8.2 ### System information MacOS Arm (M3) ### Issue description Some positions got frozen on their old value. This caused rendering issues for me because some...

Bug
Needs Triage