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Spine Rendering Bug

Open MrcSnm opened this issue 10 months ago • 6 comments

Cocos Creator version

3.8.3

System information

Windows 10

Issue description

Some parts of the spine are being rendered in a glaring way. Even without the premultiplied alpha marked there, it still looks terrible.

I've kept the .spine and example file in there for you to test

Relevant error log output

No response

Steps to reproduce

Just hit play and you'll see that the spine is not doing the correct effects

Minimal reproduction project

SpineTest.zip

MrcSnm avatar Apr 23 '24 14:04 MrcSnm

@MrcSnm Because the current version of the engine is using Spine 3.8, please create the corresponding .spine resources using Spine 3.8 editor. image

If there are still issues, please kindly change curBlendSrc to BlendFactor::SRC_ALPHA for verification. Thank you.

bofeng-song avatar Apr 24 '24 06:04 bofeng-song

@bofeng-song Maybe the engine should give an warning when having a mismatching spine version?

MrcSnm avatar Apr 24 '24 12:04 MrcSnm

@MrcSnm Does the problem exist after change the spine's version ?

bofeng-song avatar Jul 12 '24 06:07 bofeng-song

I still need to test it

MrcSnm avatar Jul 12 '24 20:07 MrcSnm

SpineTest2.zip @bofeng-song Tested and the issue still occurs after version migration

MrcSnm avatar Sep 11 '24 19:09 MrcSnm

@bofeng-song I've just got someone which made that work with different export settings:

Maybe that is useful for debugging

Normal is the working version, while H1 is the old that does not work

Normal.zip H1.zip

MrcSnm avatar Sep 11 '24 20:09 MrcSnm