Marcelo Silva Nascimento Mancini

Results 113 comments of Marcelo Silva Nascimento Mancini

Currenly, HipremeEngine is using https://github.com/AuburnSounds/audio-formats for decoding. Seems like both MOD / XM is supported. I never used those kind of formats which is why I don't list them on...

Hello! Sorry for the late reply! To test them, it is pretty simple, I have done a massive refactor on the asset loading usability: ```d import hip.api; class MainScene :...

What happened when you changed to .mod?

Oh I'm pretty sure that my engine actually checks for those extensions, so, I think it is a matter of only validating them, gonna update asap

Sorry this was untested :( I'll update it real quick

That is a bit more involved now, please attach your sound here and I'll test more of it in future. My priority right now is implementing Metal (graphics API for...

Implemented that on redub, and here's what I've done: The main requirement hash does not account anymore for the project name or the target path. But the project cache actually...

Humm I think you'll need to wait a lil bit for merging right now

You can ignore the changes about dxerr and dxut, they are really incomplete 😨

If it is simple to do it, I may do it. There are 2 ways to do it: 1. SDL -> JSON parser 2. Transform the JSON parser into an...