Marcelo Silva Nascimento Mancini

Results 113 comments of Marcelo Silva Nascimento Mancini

Actually, I don't think I'm able to fix that easily @vabenil . ~~From what I've seen, `dirEntries` in D doesn't implement spanmode.breadth correctly, so, the cause might be beyond my...

I have tried building `mir` with `redub --breadth` on Windows. I basically got the same error you were getting, while the depth version builds fine. Unfortunately I don't know how...

Humm yeah that makes sense, but now I wonder why it is still not working then

If anyone is willing to send me where I could hook up and add that property, I could also submit the PR myself

@bofeng-song So, to create the SkeletonData, you're still missing some points: ```ts @property([Texture2D]) texturesUsed: Texture2D[] = []; @property(TextAsset) atlasDefinition: TextAsset; @property(TextAsset) skeletonAnimationsDefinition: TextAsset; spine: sp.Skeleton; protected onLoad(): void { const...

Bump: Can anyone produce the new binaries? That is still happening. DCD has no compilation error on my end

So, basically, there is a bug on the actual debug code?

https://github.com/dlang/dmd/issues/20916 https://github.com/MrcSnm/redub/issues/38 Files in redub are specified in a different order than dub. You can also use `redub build --compiler=ldc2 --breadth` for simulating dub's behavior Unfortunately I'm not seeing any...

Is the env var set? Maybe I should issue an error when it is not

I think I found it: Basically redub is only parsing env for root projects (not dependencies)