Zakaria Guenna

Results 6 comments of Zakaria Guenna

I confirm this issue , Windows 3.2.3 RC 5

@fire is there are any API doc for importing gltf/glb files in Godot at runtime using your implementation for Godot 3.4?

@fire am trying to import and load a glb file at runtime ( we are running our project in HTML5 ). i tried the `PackedSceneGLTF.import_gltf_scene()` but it seems broken on...

@dalexeev In Godot 4, draw_rect now uses RenderingServer.canvas_item_add_polyline: https://github.com/godotengine/godot/blob/ce00392fc35ce639752c710094d87a4311985fb2/scene/main/canvas_item.cpp#L725 In Godot 3, draw_rect used VisualServer.canvas_item_add_line to draw the rectangle, which ensured perfect scaling regardless of the camera zoom level.

> > In Godot 4, draw_rect now uses RenderingServer.canvas_item_add_polyline > > This was changed in #72880. You can try the old option, but I don't think it will fix this...