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Building gltf-module for JavaScript platform
Any future plans to support JavaScript platform for the gltf-module
?
scons target=release platform=javascript -j16 pwsh
scons: Reading SConscript files ...
scons: *** Invalid value for option platform: javascript. Valid values are: ('linux', 'osx', 'windows', 'android', 'ios')
File "D:\temp\godot_glb_dynamic_loading\gdnative_version\godot-gltf-module\SConstruct", line 152, in <module>
Thanks for the great work .
There is not much will to work on supporting the GDNative gltf module because the code was merged into Godot Engine 3 and Godot Engine 4.
GltfDocument also works at runtime.
@fire is there are any API doc for importing gltf/glb files in Godot at runtime using your implementation for Godot 3.4?
Are you expecting to use VRM outside of the editor? It should act like gltf import.
@fire am trying to import and load a glb file at runtime ( we are running our project in HTML5 ).
i tried the PackedSceneGLTF.import_gltf_scene()
but it seems broken on HTML5 platform. ( its working when running the project on desktop (windows ).
i have created an issue for it https://github.com/godotengine/godot/issues/60432
Thanks for your responsiveness :)