MrVSV
MrVSV
You can just mark recipes as inaccessible
You can mark technology too
7. "Select all" button in milestones 8. Make Reactor layout setting available for each recipe, not for the entire project 9. "Clear project" button for v0.6.0.0 production summary: 1. swap...
Well, we want to play the game, and not get depressed)
1. Greenhouses - cheat) 2. Agriculture modules are cheaper than pure productivity ones 3. Yes, petrochemicals need fewer entities, but they need a lot more raw materials, which complicates the...
I am also attaching the results of calculations from mining to white science, made in yafc. It can be seen that oil is not needed at all, and natural gas...
Do you want to replace crawler cargo robot 2 whith crawler construction robot 2?
The easiest way that I see is to remove the crawler cargo robot 2, and put its speed and capacity on the crawler cargo robot 1. But I'm not sure...
I think it's always been like that
when using Bob's modules, agricultural modules 4-8 have the same crafting time and it is less than t3 modules. for comparison, I post the crafting time of the remaining combined...