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[Feature request] Ignore mods

Open masc23 opened this issue 2 years ago • 5 comments

Situation

I'm playing SeaBlock with Reverse Factory.

Since Reverse Factory calculates a reverse recipe for almost any existing recipe, it tends to generate a lot of clutter in the recipe search window. I know that YAFC ignores mods that are deactivated inside Factorio, but in this case I only want the mod to be ignored by YAFC, not by Factorio.

Solution

Add an option (e.g. a certain file or in the preferences) to selectively ignore mods that are enabled inside Factorio (to remove clutter, to structure things, for all kinds of overview).

Discussion

A possible solution that uses a simple JSON-file is already developed (see https://github.com/masc23/yafc/commit/350fa55d51c7aea32da6813d40a870c70db24243). But since I'm not sure if this functionality is also interesting for others, I didn't make a pull request for now.

masc23 avatar Jul 22 '22 10:07 masc23

Came here to say this. Other calculators allow exclusion based on crafting category so that's another approach.
For me stacking/transport drones recipes clog up the options but more importantly mess up the ¥ optimization calculation.

ianjirka avatar Sep 30 '22 02:09 ianjirka

You can just mark recipes as inaccessible

MrVSV avatar Sep 30 '22 02:09 MrVSV

There are mods that apply themselves to every recipe - Transport Drones creates about 5 recipes per recipe, stacking creates two (stack/unstack), reverse factory creates one, etc. That's a lot to mark inaccessible.

ianjirka avatar Sep 30 '22 03:09 ianjirka

You can mark technology too

MrVSV avatar Sep 30 '22 03:09 MrVSV

This would be interesting to me. My current solution is make a copy of my mods folder and disable things like Transport Drones and Text Plates, but that's not a great solution.

DaleStan avatar Oct 16 '22 18:10 DaleStan